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IVC
2008
138views more  IVC 2008»
14 years 9 months ago
Reconstructing relief surfaces
This paper generalizes Markov Random Field (MRF) stereo methods to the generation of surface relief (height) fields rather than disparity or depth maps. This generalization enable...
George Vogiatzis, Philip H. S. Torr, Steven M. Sei...
CVPR
2010
IEEE
15 years 4 months ago
Piecewise Planar and Non-Planar Stereo for Urban Scene Reconstruction
Piecewise planar models for stereo have recently become popular for modeling indoor and urban outdoor scenes. The strong planarity assumption overcomes the challenges presented by...
David Gallup, Jan-Michael Frahm, Marc Pollefeys
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
15 years 3 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
CSCW
2002
ACM
14 years 9 months ago
3-D live: real time interaction for mixed reality
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
ICIP
2010
IEEE
14 years 7 months ago
Occlusion handling based on support and decision
This paper proposes a novel method for handling occluded pixels in stereo images based on a probabilistic voting framework that utilizes a novel support-and-decision process. Occl...
Dong Bo Min, Sehoon Yea, Anthony Vetro