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CORR
2007
Springer
114views Education» more  CORR 2007»
15 years 5 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
IJVR
2006
116views more  IJVR 2006»
15 years 5 months ago
New Directions in 3D User Interfaces
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments, augmented reality, and ubiquitous computing...
Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, J...
IJVR
2006
124views more  IJVR 2006»
15 years 5 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
JCIT
2008
165views more  JCIT 2008»
15 years 5 months ago
Adaptive Source pixel based Prediction for Lossless Intra Coding of H.264 MPEG-4 /AVC
A new prediction for lossless intra coding technique employs source pixel based prediction in contrast to source block based prediction is presented as an enhancement of H.264/MPE...
N. Krishnan, P. Vijayalakshmi, R. K. Selvakumar, S...
JCNS
2008
64views more  JCNS 2008»
15 years 5 months ago
Spike-frequency adaptation generates intensity invariance in a primary auditory interneuron
Adaptation of the spike-frequency response to constant stimulation, as observed on various timescales in many neurons, reflects high-pass filter properties of a neuron's tran...
Jan Benda, Matthias Hennig
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