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RT
2000
Springer
15 years 1 months ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
CVPR
2008
IEEE
15 years 11 months ago
Efficient photometric stereo on glossy surfaces with wide specular lobes
This paper presents a new photometric stereo method aiming to efficiently estimate BRDF and reconstruct glossy surfaces. Rough specular surfaces exhibit wide specular lobes under ...
Hin-Shun Chung, Jiaya Jia
ICCV
2007
IEEE
15 years 11 months ago
Fitting a Morphable Model to 3D Scans of Faces
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose an...
Volker Blanz, Kristina Scherbaum, Hans-Peter Seide...
SIGGRAPH
1991
ACM
15 years 1 months ago
A global illumination solution for general reflectance distributions
A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practic...
François X. Sillion, James Arvo, Stephen H....
ECCV
2002
Springer
15 years 11 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu