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AMFG
2005
IEEE
155views Biometrics» more  AMFG 2005»
13 years 12 months ago
Linear Programming for Matching in Human Body Gesture Recognition
We present a novel human body gesture recognition method using a linear programming based matching scheme. Instead of attempting to segment an object from the background, we develo...
Hao Jiang, Ze-Nian Li, Mark S. Drew
ICMCS
2005
IEEE
136views Multimedia» more  ICMCS 2005»
13 years 12 months ago
Human Posture Recognition with Convex Programming
We present a novel human posture recognition method using convex programming based matching schemes. Instead of trying to segment the object from the background, we develop a nove...
Hao Jiang, Ze-Nian Li, Mark S. Drew
SI3D
2009
ACM
13 years 11 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
FM
2008
Springer
75views Formal Methods» more  FM 2008»
13 years 7 months ago
Masking Faults While Providing Bounded-Time Phased Recovery
We focus on synthesis techniques for transforming existing fault-intolerant real-time programs to fault-tolerant programs that provide phased recovery. A fault-tolerant program is ...
Borzoo Bonakdarpour, Sandeep S. Kulkarni
CGA
2000
13 years 6 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura