We present a novel human body gesture recognition method using a linear programming based matching scheme. Instead of attempting to segment an object from the background, we develo...
We present a novel human posture recognition method using convex programming based matching schemes. Instead of trying to segment the object from the background, we develop a nove...
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
We focus on synthesis techniques for transforming existing fault-intolerant real-time programs to fault-tolerant programs that provide phased recovery. A fault-tolerant program is ...
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...