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95
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NOSSDAV
2004
Springer
15 years 6 months ago
A framework for architecting peer-to-peer receiver-driven overlays
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
Reza Rejaie, Shad Stafford
81
Voted
ICIP
1997
IEEE
16 years 2 months ago
Multiplexing Video Traffic Using Frame-skipping Aggregation Technique
MPEG, the Mowing Picture Experts Group, is a popular compression standard used in many multimedia applications. In video distribution systems, a CBR communications channel is ofte...
A. Yeung, Soung C. Liew
96
Voted
ACMACE
2005
ACM
15 years 6 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
INFOCOM
2008
IEEE
15 years 7 months ago
Competitive Analysis of Opportunistic Spectrum Access Strategies
—We consider opportunistic spectrum access (OSA) strategies for a transmitter in a multichannel wireless system, where a channel may or may not be available and the transmitter m...
Nicholas B. Chang, Mingyan Liu
108
Voted
EUROMICRO
2002
IEEE
15 years 5 months ago
Performance Tradeoffs for Static Allocation of Zero-Copy Buffers
Internet services like the world-wide web and multimedia applications like News- and Video-on-Demand have become very popular over the last years. Due to the large number of users ...
Pål Halvorsen, Espen Jorde, Karl-André...