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» Stochastic Plan Optimization in Real-Time Strategy Games
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ISDA
2010
IEEE
14 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
111
Voted
INFOCOM
2008
IEEE
15 years 3 months ago
Index Policies for Real-Time Multicast Scheduling for Wireless Broadcast Systems
Abstract—Motivated by the increasing usage of wireless broadcast networks for multicast real-time applications like video, this paper considers a canonical real-time multicast sc...
Vivek Raghunathan, Vivek S. Borkar, Min Cao, P. R....
90
Voted
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
15 years 1 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
ISAAC
2009
Springer
169views Algorithms» more  ISAAC 2009»
15 years 4 months ago
The Complexity of Solving Stochastic Games on Graphs
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...
Daniel Andersson, Peter Bro Miltersen
110
Voted
UAI
2000
14 years 11 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...