In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
This paper studies sequence prediction based on the monotone Kolmogorov complexity Km=−log m, i.e. based on universal deterministic/one-part MDL. m is extremely close to Solomon...
This paper gives a theoretical and empirical analysis of the time complexity of genetic algorithms (GAs) on problems with exponentially scaled building blocks. It is important to ...
Fernando G. Lobo, David E. Goldberg, Martin Pelika...
The seminal work of Hubel and Wiesel [14] and the vast amount of work that followed it prove that hierarchies of increasingly complex cells play a central role in cortical computa...
Although there is a huge amount of work and valuable proposals about agent oriented software engineering, it seems that the paradigm has not been fully accepted yet by software ind...