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CGI
2006
IEEE
15 years 10 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
IAT
2006
IEEE
15 years 10 months ago
An Approximate Algorithm for Resource Allocation Using Combinatorial Auctions
Combinatorial Auctions (CAs), where users bid on combination of items, have emerged as a useful tool for resource allocation in distributed systems. However, two main difficulties...
Viswanath Avasarala, Himanshu Polavarapu, Tracy Mu...
PEWASUN
2006
ACM
15 years 10 months ago
Revisiting neighbor discovery with interferences consideration
In wireless multi-hop networks, hello protocols for neighbor discovery are a basic service offered by the networking stack. However, their study usually rely on rather simplistic...
Elyes Ben Hamida, Guillaume Chelius, Eric Fleury
ICCV
2005
IEEE
15 years 9 months ago
Behaviour Understanding in Video: A Combined Method
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
EGH
2003
Springer
15 years 9 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...