An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
We present new algorithms for local planning over Markov decision processes. The base-level algorithm possesses several interesting features for control of computation, based on s...
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Rate transition systems (RTS) are a special kind of transition systems introduced for defining the stochastic behavior of processes and for associating continuous-time Markov chain...
—We propose a steepest descent method to compute optimal control parameters for balancing between multiple performance objectives in stateless stochastic scheduling, wherein the ...
Chris Y. T. Ma, David K. Y. Yau, Nung Kwan Yip, Na...