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ICIAR
2010
Springer
14 years 7 months ago
Image Segmentation for Robots: Fast Self-adapting Gaussian Mixture Model
Image segmentation is a critical low-level visual routine for robot perception. However, most image segmentation approaches are still too slow to allow real-time robot operation. I...
Nicola Greggio, Alexandre Bernardino, José ...
EVOW
2010
Springer
15 years 4 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
CEC
2007
IEEE
15 years 4 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
GD
2007
Springer
15 years 4 months ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
P2P
2005
IEEE
15 years 3 months ago
Quantifying Agent Strategies under Reputation
Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
Sergio Marti, Hector Garcia-Molina