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WSCG
2004
154views more  WSCG 2004»
14 years 11 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
SIROCCO
2000
14 years 11 months ago
On time versus size for monotone dynamic monopolies in regular topologies
: We consider a well known distributed coloring game played on a simple connected graph: initially, each vertex is colored black or white; at each round, each vertex simultaneously...
Paola Flocchini, Rastislav Kralovic, Alessandro Ro...
IJAMC
2010
149views more  IJAMC 2010»
14 years 8 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
WEBI
2010
Springer
14 years 7 months ago
Exploiting Puzzle Diversity in Puzzle Selection for ESP-Like GWAP Systems
The ESP game belongs to the genre called Games with a Purpose (GWAP), which leverage people's desire to be entertained and also outsource certain steps of the computational p...
Yu-Song Syu, Hsiao-Hsuan Yu, Ling-Jyh Chen
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 3 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...