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NGC
2000
Springer
109views Communications» more  NGC 2000»
15 years 1 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
COLT
2008
Springer
14 years 11 months ago
When Random Play is Optimal Against an Adversary
We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
Jacob Abernethy, Manfred K. Warmuth, Joel Yellin
AAAI
2010
14 years 11 months ago
Convergence to Equilibria in Plurality Voting
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' ...
Reshef Meir, Maria Polukarov, Jeffrey S. Rosensche...
AIIDE
2006
14 years 11 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
IJCAI
2003
14 years 11 months ago
A Formalization of Equilibria for Multiagent Planning
Planning has traditionally focused on single agent systems. Although planning domain languages have been extended to multiagent domains, solution concepts have not. Previous solut...
Michael H. Bowling, Rune M. Jensen, Manuela M. Vel...