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BMCBI
2007
106views more  BMCBI 2007»
14 years 9 months ago
Mining prokaryotic genomes for unknown amino acids: a stop-codon-based approach
Background: Selenocysteine and pyrrolysine are the 21st and 22nd amino acids, which are genetically encoded by stop codons. Since a number of microbial genomes have been completel...
Masashi Fujita, Hisaaki Mihara, Susumu Goto, Nobuy...
DIGRA
2005
Springer
15 years 3 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 2 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
PERVASIVE
2007
Springer
15 years 3 months ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm
AIIDE
2006
14 years 11 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski