Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Recent research has shown that programs often exhibit value locality. Such locality occurs when a code segment, although executed repeatedly in the program, takes only a small num...