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GI
2004
Springer
15 years 3 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
14 years 8 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
KI
2008
Springer
14 years 9 months ago
Symbolic Classification of General Two-Player Games
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
Stefan Edelkamp, Peter Kissmann
FOSSACS
2012
Springer
13 years 5 months ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
CP
2003
Springer
15 years 2 months ago
Terminating Decision Algorithms Optimally
Incomplete decision algorithms can often solve larger problem instances than complete ones. The drawback is that one does not know whether the algorithm will finish soon, later, ...
Tuomas Sandholm