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IJCAI
1997
14 years 11 months ago
Minimum Splits Based Discretization for Continuous Features
Discretization refers to splitting the range of continuous values into intervals so as to provide useful information about classes. This is usually done by minimizing a goodness m...
Ke Wang, Han Chong Goh
FOCS
2007
IEEE
15 years 4 months ago
Computing Equilibria in Anonymous Games
We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentia...
Constantinos Daskalakis, Christos H. Papadimitriou
57
Voted
VR
2007
IEEE
15 years 4 months ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg
65
Voted
ECAI
2008
Springer
14 years 11 months ago
Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form
Abstract. In artificial intelligence literature there is a rising interest in studying strategic interaction situations. In these situations a number of rational agents act strateg...
Nicola Gatti
ACL
2003
14 years 11 months ago
Optimizing Story Link Detection is not Equivalent to Optimizing New Event Detection
Link detection has been regarded as a core technology for the Topic Detection and Tracking tasks of new event detection. In this paper we formulate story link detection and new ev...
Ayman Farahat, Francine Chen, Thorsten Brants