Sciweavers

1033 search results - page 41 / 207
» Stop the numbers game
Sort
View
EDCC
2010
Springer
15 years 2 months ago
Early Consensus in Message-Passing Systems Enriched with a Perfect Failure Detector and Its Application in the Theta Model
: While lots of consensus algorithms have been proposed for crash-prone asynchronous message-passing systems enriched with a failure detector of the class Ω (the class of eventua...
François Bonnet, Michel Raynal
ATAL
2004
Springer
15 years 3 months ago
Reasoning about Rationality and Beliefs
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Ya'akov Gal, Avi Pfeffer
COCOON
2010
Springer
15 years 2 months ago
A K-Provers Parallel Repetition Theorem for a Version of No-Signaling Model
The parallel repetition theorem states that for any two provers one round game with value at most 1 − (for < 1/2), the value of the game repeated n times in parallel is at mo...
Ricky Rosen
67
Voted
ICGA
2006
128views Optimization» more  ICGA 2006»
14 years 9 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
15 years 9 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...