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76
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MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 10 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
STOC
2005
ACM
122views Algorithms» more  STOC 2005»
15 years 10 months ago
The price of anarchy of finite congestion games
We consider the price of anarchy of pure Nash equilibria in congestion games with linear latency functions. For asymmetric games, the price of anarchy of maximum social cost is ( ...
George Christodoulou, Elias Koutsoupias
FOSSACS
2004
Springer
15 years 3 months ago
A Game Semantics of Local Names and Good Variables
We describe a game semantics for local names in a functional setting. It is based on a category of dialogue games acted upon by the automorphism group of the natural numbers; this ...
James Laird
88
Voted
AIIDE
2008
15 years 19 hour ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
ACID
2006
298views Algorithms» more  ACID 2006»
14 years 11 months ago
Congestion Games: Optimization in Competition
In a congestion game, several players simultaneously aim at allocating sets of resources, e.g., each player aims at allocating a shortest path between a source/destination pair in ...
Berthold Vöcking