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CORR
2010
Springer
62views Education» more  CORR 2010»
14 years 9 months ago
Twenty Questions Games Always End With Yes
Huffman coding is often presented as the optimal solution to Twenty Questions. However, a caveat is that Twenty Questions games always end with a reply of "Yes," whereas ...
John T. Gill III, William Wu
MIDDLEWARE
2005
Springer
15 years 3 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
CAAN
2004
Springer
15 years 3 months ago
Congestion Games, Load Balancing, and Price of Anarchy
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...
Anshul Kothari, Subhash Suri, Csaba D. Tóth...
FUN
2010
Springer
285views Algorithms» more  FUN 2010»
15 years 2 months ago
An Algorithmic Analysis of the Honey-Bee Game
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...
Rudolf Fleischer, Gerhard J. Woeginger
UAI
2004
14 years 11 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown