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ESA
2007
Springer
100views Algorithms» more  ESA 2007»
15 years 3 months ago
Nash Equilibria in Voronoi Games on Graphs
In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and...
Christoph Dürr, Nguyen Kim Thang
ICS
2010
Tsinghua U.
15 years 7 months ago
Circumventing the Price of Anarchy: Leading Dynamics to Good Behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
INFOCOM
2010
IEEE
14 years 7 months ago
Multipath Wireless Network Coding: A Population Game Perspective
We consider wireless networks in which multiple paths are available between each source and destination. We allow each source to split traffic among all of its available paths, and...
Vinith Reddy, Srinivas Shakkottai, Alexander Sprin...
IWEC
2004
14 years 11 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
JCT
2010
92views more  JCT 2010»
14 years 8 months ago
Enumeration by kernel positions for strongly Bernoulli type truncation games on words
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author’s recent results on some of these games we obtain new formul...
Gábor Hetyei