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MM
2010
ACM
186views Multimedia» more  MM 2010»
15 years 1 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
TROB
2008
96views more  TROB 2008»
15 years 1 months ago
On Discrete-Time Pursuit-Evasion Games With Sensing Limitations
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing and motion ranges restricted to closed discs of given sensing and stepping rad...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
WINE
2010
Springer
149views Economy» more  WINE 2010»
14 years 11 months ago
Winner-Imposing Strategyproof Mechanisms for Multiple Facility Location Games
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents. A mechanism maps the agents' locat...
Dimitris Fotakis, Christos Tzamos
ATAL
2011
Springer
14 years 1 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
SIAMDM
2008
99views more  SIAMDM 2008»
15 years 1 months ago
Hat Guessing Games
Hat problems have become a popular topic in recreational mathematics. In a typical hat problem, each of n players tries to guess the color of the hat they are wearing by looking a...
Steve Butler, Mohammad Taghi Hajiaghayi, Robert D....