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VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
14 years 5 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ML
2006
ACM
15 years 1 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
SIGECOM
2008
ACM
92views ECommerce» more  SIGECOM 2008»
15 years 1 months ago
Strong regularities in online peer production
Online peer production systems have enabled people to coactively create, share, classify, and rate content on an unprecedented scale. This paper describes strong macroscopic regul...
Dennis M. Wilkinson
EDUTAINMENT
2006
Springer
15 years 5 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
AI
2006
Springer
15 years 1 months ago
On the computational complexity of coalitional resource games
We study Coalitional Resource Games (CRGs), a variation of Qualitative Coalitional Games (QCGs) in which each agent is endowed with a set of resources, and the ability of a coalit...
Michael Wooldridge, Paul E. Dunne