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TARK
1998
Springer
15 years 5 months ago
Beating a Finite Automaton in the Big Match
We look at the Big Match game, a variation of the repeated Matching Pennies game where if the rst player plays tails the game ends with the rst player receiving the last round...
Lance Fortnow, Peter G. Kimmel
ICML
2003
IEEE
15 years 6 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
AMAI
2004
Springer
15 years 1 months ago
Extending Answer Sets for Logic Programming Agents
We present systems of logic programming agents (LPAS) to model the interactions between decision-makers while evolving to a conclusion. Such a system consists of a number of agents...
Marina De Vos, Dirk Vermeir
AI
2002
Springer
15 years 1 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
AIED
2005
Springer
15 years 7 months ago
Modelling Learning in an Educational Game
We describe research on data-drive refinement and evaluation of a probabilistic model of student learning for an educational game on number factorization. The model is to be used b...
Micheline Manske, Cristina Conati