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SI3D
2003
ACM
15 years 6 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...
STACS
1999
Springer
15 years 5 months ago
In How Many Steps the k Peg Version of the Towers of Hanoi Game Can Be Solved?
Abstract. In this we paper we consider the version of the classical Towers of Hanoi games where the game-board contains more than three pegs. For k pegs we give a 2Ckn1/(k−2) low...
Mario Szegedy
FPLAY
2008
15 years 3 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
CORR
2010
Springer
76views Education» more  CORR 2010»
15 years 1 months ago
An analysis of a war-like card game
In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two player...
Boris Alexeev, Jacob Tsimerman
ICGA
2007
157views Optimization» more  ICGA 2007»
15 years 1 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom