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ATAL
2008
Springer
15 years 3 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
IPCO
2010
125views Optimization» more  IPCO 2010»
15 years 3 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
154
Voted
AIIDE
2009
15 years 2 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
109
Voted
ICASSP
2009
IEEE
15 years 8 months ago
Game theory for precoding in a multi-user system: Bargaining for overall benefits
A precoding strategy for multi-user spectrum sharing over an interference channel is proposed and analyzed from a game-theoretic perspective. The proposed strategy is based on fi...
Jie Gao, Sergiy A. Vorobyov, Hai Jiang
IJCNN
2008
IEEE
15 years 8 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant