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ICDCSW
2000
IEEE
15 years 6 months ago
Games-Based Model Checking of Protocols: counting doesn't count
We introduce a technique that can be used to model the behaviour of protocols. In our model each process within a protocol belongs to a particular class. A set of rules governs th...
Tim Kempster, Colin Stirling, Peter Thanisch
SUTC
2010
IEEE
15 years 5 months ago
Data Caching in Ad Hoc Networks Using Game-Theoretic Analysis
— Extensive research has been performed to study selfish data caching in ad hoc networks using game-theoretic analysis. However, due to the caching problem’s theoretical root ...
Yutian Chen, Bin Tang
ECTEL
2009
Springer
15 years 5 months ago
The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach
In an open innovation environment, organizational learning takes place by means of dispersed teams which expand their knowledge through collaborative idea generation. Research is o...
Rory L. L. Sie, Marlies Bitter-Rijpkema, Peter B. ...
HYBRID
2007
Springer
15 years 5 months ago
Distributed Hybrid Control for Multiple-Pursuer Multiple-Evader Games
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
Michael M. Zavlanos, George J. Pappas
ACMACE
2009
ACM
15 years 2 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...