Sciweavers

1033 search results - page 96 / 207
» Stop the numbers game
Sort
View
DSRT
2000
IEEE
15 years 6 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
AAAI
2006
15 years 3 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
15 years 3 months ago
A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments
Coalition formation is an important capability of automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered is...
Naoki Ohta, Atsushi Iwasaki, Makoto Yokoo, Kohki M...
IOR
2008
148views more  IOR 2008»
15 years 1 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
TIT
2008
106views more  TIT 2008»
15 years 1 months ago
Constrained Sequential Resource Allocation and Guessing Games
In this paper, we consider a constrained sequential resource allocation problem where an individual needs to accomplish a task by repeatedly guessing/investing a sufficient level o...
Nicholas B. Chang, Mingyan Liu