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CG
2002
Springer
14 years 11 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
ICALT
2003
IEEE
15 years 5 months ago
A Process Repository for the Development of E-Learning Applications
The production process of multimedia learning material includes many participants, tasks, and tools. The system described in this paper combines all data from the development and ...
Ronald Hartwig, Michael Herczeg
ICALP
2004
Springer
15 years 5 months ago
Algorithms for Multi-product Pricing
In the information age, the availability of data on consumer profiles has opened new possibilities for companies to increase their revenue via data mining techniques. One approach...
Gagan Aggarwal, Tomás Feder, Rajeev Motwani...
ECIS
2004
15 years 1 months ago
E-learning: planned and emergent strategies
E-learning is a new strategic arena for higher education, and higher education institutions (HEIs) need to acquire the necessary competencies and capabilities to participate. Thes...
Julian M. Sims, Philip Powell, Richard T. Vidgen
HICSS
2011
IEEE
210views Biometrics» more  HICSS 2011»
14 years 3 months ago
Different Paths to Broadband Access: The Impact of Governance and Policy on Broadband Diffusion in the Developed and Developing
A new digital divide is emerging both within and between nations that is due to inequalities in broadband Internet access. Our research examines the broadband digital divide by an...
David J. Yates, Girish J. Gulati, Joseph W. Weiss