Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
The production process of multimedia learning material includes many participants, tasks, and tools. The system described in this paper combines all data from the development and ...
In the information age, the availability of data on consumer profiles has opened new possibilities for companies to increase their revenue via data mining techniques. One approach...
E-learning is a new strategic arena for higher education, and higher education institutions (HEIs) need to acquire the necessary competencies and capabilities to participate. Thes...
A new digital divide is emerging both within and between nations that is due to inequalities in broadband Internet access. Our research examines the broadband digital divide by an...