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KI
2008
Springer
15 years 1 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
ICCBR
2007
Springer
15 years 8 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
CCGRID
2006
IEEE
15 years 7 months ago
A Failure-Aware Scheduling Strategy in Large-Scale Cluster System
As the scale is expanding, node failure becomes a commonplace feature of large-scale cluster systems. As an important part of cluster operating system software, job scheduling tak...
Linping Wu, Dan Meng, Jianfeng Zhan, Wang Lei, Bib...
FLAIRS
2008
15 years 4 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore
EUSFLAT
2001
119views Fuzzy Logic» more  EUSFLAT 2001»
15 years 3 months ago
Optimization of evolutionary strategies to achieve knowledge in faded temporal fuzzy logic controllers
In this document we cany out a comparative analysis of the reasoning strategies implemented in Fuzzy Logic Controllers (hereinafter FLCs) and Faded Temporal Fuzzy Logic Controller...
Manuel A. Gadeo Martos, Juan R. Velasco Pér...