Sciweavers

1306 search results - page 11 / 262
» Strategy Acquisition for the Game
Sort
View
AIED
2005
Springer
15 years 6 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CORR
2008
Springer
81views Education» more  CORR 2008»
15 years 24 days ago
Optimal Strategies in Perfect-Information Stochastic Games with Tail Winning Conditions
We prove that optimal strategies exist in perfect-information stochastic games with finitely many states and actions and tail winning conditions.
Florian Horn, Hugo Gimbert
102
Voted
JCP
2007
118views more  JCP 2007»
15 years 18 days ago
Tutoring an Entire Game with Dynamic Strategy Graphs: The Mixed-Initiative Sudoku Tutor
Abstract— In this paper, we develop a mixed-initiative intelligent tutor for the game of Sudoku called MITS. We begin by developing a characterization of the strategies used in S...
Allan Caine, Robin Cohen
87
Voted
JSYML
2011
69views more  JSYML 2011»
14 years 3 months ago
Weak systems of determinacy and arithmetical quasi-inductive definitions
We locate winning strategies for various Σ0 3-games in the L-hierarchy in order to prove the following:
Philip D. Welch
133
Voted
MST
2011
237views Hardware» more  MST 2011»
14 years 7 months ago
On the Complexity of Computing Winning Strategies for Finite Poset Games
This paper is concerned with the complexity of computing winning strategies for poset games. While it is reasonably clear that such strategies can be computed in PSPACE, we give a ...
Michael Soltys, Craig Wilson