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EVOW
2011
Springer
14 years 4 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
108
Voted
ICCBR
2007
Springer
15 years 6 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
102
Voted
SAGT
2009
Springer
192views Game Theory» more  SAGT 2009»
15 years 7 months ago
Learning and Approximating the Optimal Strategy to Commit To
Computing optimal Stackelberg strategies in general two-player Bayesian games (not to be confused with Stackelberg strategies in routing games) is a topic that has recently been ga...
Joshua Letchford, Vincent Conitzer, Kamesh Munagal...
CORR
2010
Springer
135views Education» more  CORR 2010»
15 years 25 days ago
Bounded Rationality, Strategy Simplification, and Equilibrium
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that player...
Hubie Chen
COCO
2004
Springer
95views Algorithms» more  COCO 2004»
15 years 6 months ago
Consequences and Limits of Nonlocal Strategies
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal...
Richard Cleve, Peter Høyer, Benjamin Toner,...