Calibrated strategies can be obtained by performing strategies that have no internal regret in some auxiliary game. Such strategies can be constructed explicitly with the use of B...
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
Abstract—In this paper, we investigate the problem of online data sharing on social networks from a game theoretic framework. We introduce blacklisting as trigger strategy to eli...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...