Sciweavers

1306 search results - page 224 / 262
» Strategy Acquisition for the Game
Sort
View
73
Voted
HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
15 years 7 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
FC
2007
Springer
128views Cryptology» more  FC 2007»
15 years 7 months ago
Informant: Detecting Sybils Using Incentives
We propose an economic approach to Sybil attack detection. In our Informant protocol, a detective offers a reward for Sybils to reveal themselves. The detective accepts from one i...
N. Boris Margolin, Brian Neil Levine
133
Voted
CIG
2006
IEEE
15 years 6 months ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson
87
Voted
ACMICEC
2006
ACM
144views ECommerce» more  ACMICEC 2006»
15 years 6 months ago
Entrepreneurship in mobile application development
The growth of mobile commerce will require development of both demand and supply sides of the market. On the supply side, the development of mobile applications (e.g. games, calen...
Ankur Tarnacha, Carleen F. Maitland
75
Voted
UIST
2006
ACM
15 years 6 months ago
Soap: a pointing device that works in mid-air
Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric. As the us...
Patrick Baudisch, Mike Sinclair, Andrew Wilson