abstract, we propose a study on joint rate-and-power allocation problem for multi-channel spectrum sharing networks (SSNs). We formulate this cross-layer optimization problem as a...
We investigate the decidability of observational equivalence and approximation in Reynolds' "Syntactic Control of Interference" (SCI), a prototypical functionalimpe...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...