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» Strategy Acquisition for the Game
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95
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AAAI
2007
15 years 3 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
125
Voted
ATAL
2006
Springer
15 years 2 months ago
Mertacor: a successful autonomous trading agent
In this paper we present the internal architecture and bidding mechanisms designed for Mertacor, a successful trading agent, which ended up first in the Classic Trading Agent Comp...
Panos Toulis, Dionisis Kehagias, Pericles A. Mitka...
99
Voted
ATAL
2010
Springer
15 years 1 months ago
Deception in networks of mobile sensing agents
Recent studies have investigated how a team of mobile sensors can cope with real world constraints, such as uncertainty in the reward functions, dynamically appearing and disappea...
Viliam Lisý, Roie Zivan, Katia P. Sycara, M...
COMCOM
2008
145views more  COMCOM 2008»
15 years 26 days ago
A game-theoretic intrusion detection model for mobile ad hoc networks
In this paper, we address the problem of increasing the effectiveness of an intrusion detection system (IDS) for a cluster of nodes in ad hoc networks. To reduce the performance o...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...
112
Voted
JACM
2006
93views more  JACM 2006»
15 years 22 days ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo