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171
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UAIS
2011
237views more  UAIS 2011»
14 years 7 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 4 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
91
Voted
ACMACE
2009
ACM
15 years 4 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
91
Voted
WINE
2007
Springer
128views Economy» more  WINE 2007»
15 years 6 months ago
Total Latency in Singleton Congestion Games
Abstract. In this work, we consider singleton congestion games as a special class of (weighted) congestion games where each players' strategy consists only of a single resourc...
Martin Gairing, Florian Schoppmann
111
Voted
CORR
2010
Springer
115views Education» more  CORR 2010»
15 years 26 days ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...