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» Strategy Acquisition for the Game
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96
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HUC
2005
Springer
15 years 6 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
104
Voted
AIPS
2007
15 years 3 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
111
Voted
CVPR
1997
IEEE
15 years 5 months ago
Automated Model Acquisition from Range Images with View Planning
We present an incremental system that builds accurate CAD models of objects from multiple range images. Using a hybrid of surface mesh and volumetric representations, the system c...
Michael K. Reed, Peter K. Allen, Ioannis Stamos
IEEEIAS
2007
IEEE
15 years 7 months ago
Modeling Security Protocols as Games
We model security protocols as a game tree using concepts of game semantics. The model interprets protocol specifications as strategies over a game tree that represents the type ...
Mohamed Saleh, Mourad Debbabi
RIVF
2003
15 years 2 months ago
Overview of Game Theory and Using to model the Knowledge of multi-agent system
— Game theory models and analyzes the situations of conflict and cooperation among independent decision-makers. We can view the runs of a multi-agent system as a game where the ...
Thuy Lien Pham, Marc Bui, Michel Lamure