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» Strategy Acquisition for the Game
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98
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CSL
2010
Springer
15 years 1 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
ACMACE
2005
ACM
15 years 6 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
105
Voted
ISAAC
2009
Springer
169views Algorithms» more  ISAAC 2009»
15 years 7 months ago
The Complexity of Solving Stochastic Games on Graphs
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...
Daniel Andersson, Peter Bro Miltersen
87
Voted
AAMAS
2007
Springer
15 years 7 months ago
Using Evolutionary Game-Theory to Analyse the Performance of Trading Strategies in a Continuous Double Auction Market
Abstract. In agent-based computational economics, many different trading strategies have been proposed. Given the kinds of market that such trading strategies are employed in, it i...
Kai Cai, Jinzhong Niu, Simon Parsons
104
Voted
IJCAI
1993
15 years 2 months ago
Learning of Resource Allocation Strategies for Game Playing
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet, the problem of devising resource allocation strategies for game playing did n...
Shaul Markovitch, Yaron Sella