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AAAI
2008
15 years 3 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
83
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SODA
2010
ACM
232views Algorithms» more  SODA 2010»
15 years 10 months ago
On the Optimality of Spiral Search
Searching for a point in the plane is a well-known search game problem introduced in the early eigthies. The best known search strategy is given by a spiral and achieves a competi...
Elmar Langetepe
ATAL
2008
Springer
15 years 2 months ago
Playing games for security: an efficient exact algorithm for solving Bayesian Stackelberg games
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adv...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
15 years 6 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
105
Voted
TLCA
2009
Springer
15 years 7 months ago
Partial Orders, Event Structures and Linear Strategies
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
Claudia Faggian, Mauro Piccolo