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ATAL
2008
Springer
15 years 2 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
136
Voted
AAAI
2008
15 years 3 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
101
Voted
TSP
2008
116views more  TSP 2008»
15 years 21 days ago
Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory - Part I: Nash Equilibria
In this two-part paper, we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-mult...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
ICCBR
2005
Springer
15 years 6 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
85
Voted
ICIP
2003
IEEE
16 years 2 months ago
Optimal strategies for spread-spectrum and quantized-projection image data hiding games with BER payoffs
We analyze spread-spectrum and quantization projection data hiding methods from a game-theoretic point of view, using the bit error rate (BER) as the payoff, and assuming that the...
Pedro Comesaña, Fernando Pérez-Gonz&...