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121
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JANCL
2007
102views more  JANCL 2007»
15 years 21 days ago
Communication strategies in games
ABSTRACT. We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic ...
Jelle Gerbrandy
TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
15 years 7 months ago
Computing Weakest Strategies for Safety Games of Imperfect Information
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes ...
Wouter Kuijper, Jaco van de Pol
116
Voted
FCT
2009
Springer
15 years 4 months ago
Parametrized Regular Infinite Games and Higher-Order Pushdown Strategies
Given a set P of natural numbers, we consider infinite games where the winning condition is a regular -language parametrized by P. In this context, an -word, representing a play, h...
Paul Hänsch, Michaela Slaats, Wolfgang Thomas
85
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KDD
2007
ACM
149views Data Mining» more  KDD 2007»
16 years 1 months ago
Partial example acquisition in cost-sensitive learning
It is often expensive to acquire data in real-world data mining applications. Most previous data mining and machine learning research, however, assumes that a fixed set of trainin...
Victor S. Sheng, Charles X. Ling
114
Voted
IJCAI
2007
15 years 2 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...