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Lecture Notes
638views
16 years 11 months ago
Game Theory Basics
These are game theory notes from LSE. They cover the following topics: Nim and combinatorial games, Games as trees and in strategic form, Mixed strategy equilibria, Game trees wit...
Bernhard von Stengel
88
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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 1 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
79
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ROBOCUP
2001
Springer
92views Robotics» more  ROBOCUP 2001»
15 years 5 months ago
MINHO Robot Football Team for 2001
This paper describes an autonomous robot football team. The work is being carried out since 1998. It describes the hardware used by the robots, the sensory system and interfaces, a...
Fernando Ribeiro, Carlos Machado, Sérgio Sa...
105
Voted
GI
2009
Springer
14 years 10 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
105
Voted
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 5 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross