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» Strategy Acquisition for the Game
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96
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ATAL
2010
Springer
15 years 1 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
52
Voted
CORR
2010
Springer
42views Education» more  CORR 2010»
15 years 28 days ago
Local Strategy Improvement for Parity Game Solving
Oliver Friedmann, Martin Lange
35
Voted
CORR
2010
Springer
74views Education» more  CORR 2010»
15 years 28 days ago
Formats of Winning Strategies for Six Types of Pushdown Games
ndence fails. In the conclusion we address the question of an abstract criterion that explains the results.
Wladimir Fridman
41
Voted
CORR
2010
Springer
47views Education» more  CORR 2010»
15 years 28 days ago
Strategy iteration is strongly polynomial for 2-player turn-based stochastic games with a constant discount factor
Thomas Dueholm Hansen, Peter Bro Miltersen, Uri Zw...
71
Voted
SIAMCO
2002
90views more  SIAMCO 2002»
15 years 14 days ago
Continuous-Time Dynkin Games with Mixed Strategies
Nizar Touzi, Nicolas Vieille