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» Strategy Acquisition for the Game
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101
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ICCE
2007
107views Education» more  ICCE 2007»
15 years 2 months ago
Effects of Cognitive Load in Acquisition of Assembly Skills
: Recently, instructional videos are widely being used in educational settings. Many researches have proposed the construction of video-based learning environments that reflect Cog...
Akira Urao, Kazuhisa Miwa
91
Voted
NIPS
2007
15 years 2 months ago
Competition Adds Complexity
It is known that determinining whether a DEC-POMDP, namely, a cooperative partially observable stochastic game (POSG), has a cooperative strategy with positive expected reward is ...
Judy Goldsmith, Martin Mundhenk
126
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ML
1998
ACM
148views Machine Learning» more  ML 1998»
15 years 23 days ago
Colearning in Differential Games
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
John W. Sheppard
141
Voted
CIG
2005
IEEE
15 years 3 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Michael Chung, Michael Buro, Jonathan Schaeffer
106
Voted
WCE
2007
15 years 2 months ago
Game Theory Using Genetic Algorithms
—In this paper we used genetic algorithms to1 find the solution of game theory. We proposed new method foe solving game theory and find the optimal strategy for player A or playe...
Ismail A. Ismail, Nabawia A. El Ramly, M. M. El Ka...