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» Strategy Acquisition for the Game
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95
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UAI
2004
15 years 2 months ago
Computing Best-Response Strategies in Infinite Games of Incomplete Information
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...
Daniel M. Reeves, Michael P. Wellman
118
Voted
IJVR
2007
101views more  IJVR 2007»
15 years 18 days ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
105
Voted
MANSCI
2010
66views more  MANSCI 2010»
14 years 7 months ago
Deal or No Deal: Hormones and the Mergers and Acquisitions Game
Young male CEOs appear to be combative: they are 4% more likely to be acquisitive and, having initiated an acquisition, they are over 20% more likely to withdraw an offer. Further...
Maurice D. Levi, Kai Li, Feng Zhang
101
Voted
COCOON
2007
Springer
15 years 6 months ago
Finding Equilibria in Games of No Chance
Abstract. We consider finding maximin strategies and equilibria of explicitly given extensive form games with imperfect information but with no moves of chance. We show that a max...
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, T...
126
Voted
ATAL
2004
Springer
15 years 6 months ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Michael Beetz, Thomas Stammeier, Sven Flossmann