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HUC
2005
Springer
13 years 11 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
DIGRA
2003
Springer
13 years 11 months ago
Power and control of games: children as the actors of game cultures
The primary aim of this paper is to look into the game related practices and significances of games. This perspective is applied to examining the pleasures derived from different ...
Laura Ermi, Frans Mäyrä
ICPR
2008
IEEE
14 years 7 months ago
A hierarchical model for the evaluation of biometric sample quality
The evaluation of biometric sample quality is of great importance in the evaluation of biometric algorithms. In this paper, we propose a novel hierarchical model to compute the sa...
Qian He, Tieniu Tan, Yong Zou, Zhenan Sun
LFCS
2009
Springer
13 years 10 months ago
ATL with Strategy Contexts and Bounded Memory
We extend the alternating-time temporal logics ATL and ATL with strategy contexts and memory constraints: the first extension makes strategy quantifiers to not “forget” the s...
Thomas Brihaye, Arnaud Da Costa Lopes, Franç...
ECCV
2006
Springer
14 years 8 months ago
Sampling Strategies for Bag-of-Features Image Classification
Abstract. Bag-of-features representations have recently become popular for content based image classification owing to their simplicity and good performance. They evolved from text...
Eric Nowak, Frédéric Jurie, Bill Tri...