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CI
2005
86views more  CI 2005»
14 years 9 months ago
Strategic Interactions in a Supply Chain Game
The TAC 2003 supply-chain game presented automated trading agents with a challenging strategic problem. Embedded within a high-dimensional stochastic environment was a pivotal str...
Michael P. Wellman, Joshua Estelle, Satinder P. Si...
DIGRA
2005
Springer
15 years 3 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ECAI
2006
Springer
15 years 1 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
89
Voted
ICML
2003
IEEE
15 years 10 months ago
Boosting Lazy Decision Trees
This paper explores the problem of how to construct lazy decision tree ensembles. We present and empirically evaluate a relevancebased boosting-style algorithm that builds a lazy ...
Xiaoli Zhang Fern, Carla E. Brodley
91
Voted
CHI
2008
ACM
15 years 10 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...