Sciweavers

191 search results - page 23 / 39
» Strategy exploration in empirical games
Sort
View
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AGS
2009
Springer
15 years 4 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
HYBRID
2007
Springer
15 years 1 months ago
Distributed Hybrid Control for Multiple-Pursuer Multiple-Evader Games
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
Michael M. Zavlanos, George J. Pappas
68
Voted
CEC
2007
IEEE
15 years 4 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
ATAL
2008
Springer
14 years 11 months ago
Stable cooperation in changing environments
This paper addresses the issue of emergence of robust cooperation among self-interested agents interacting in N-player social dilemma games. A series of graphs are created each ex...
Colm O'Riordan, Humphrey Sorensen