Sciweavers

355 search results - page 42 / 71
» Streaming Geometric Optimization Using Graphics Hardware
Sort
View
MICRO
2009
IEEE
147views Hardware» more  MICRO 2009»
15 years 11 months ago
Complexity effective memory access scheduling for many-core accelerator architectures
Modern DRAM systems rely on memory controllers that employ out-of-order scheduling to maximize row access locality and bank-level parallelism, which in turn maximizes DRAM bandwid...
George L. Yuan, Ali Bakhoda, Tor M. Aamodt
VISUALIZATION
1999
IEEE
15 years 9 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 10 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
136
Voted
DCC
2001
IEEE
16 years 4 months ago
A Posteriori Quantized Matching Pursuit
This paper studies quantization error in the context of Matching Pursuit coded streams and proposes a new coefficient quantization scheme taking benefit of the Matching Pursuit pr...
Pascal Frossard, Pierre Vandergheynst
ISPASS
2010
IEEE
15 years 11 months ago
Runahead execution vs. conventional data prefetching in the IBM POWER6 microprocessor
After many years of prefetching research, most commercially available systems support only two types of prefetching: software-directed prefetching and hardware-based prefetchers u...
Harold W. Cain, Priya Nagpurkar