Sciweavers

355 search results - page 7 / 71
» Streaming Geometric Optimization Using Graphics Hardware
Sort
View
SIGGRAPH
1999
ACM
15 years 1 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
68
Voted
ICCS
2005
Springer
15 years 3 months ago
A Comparative Study of Acceleration Techniques for Geometric Visualization
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
Pascual Castelló, J. Francisco Ramos, Migue...
ICAPR
2005
Springer
15 years 3 months ago
Unsupervised Markovian Segmentation on Graphics Hardware
Abstract. This contribution shows how unsupervised Markovian segmentation techniques can be accelerated when implemented on graphics hardware equipped with a Graphics Processing Un...
Pierre-Marc Jodoin, Jean-François St-Amour,...
69
Voted
ICMCS
2006
IEEE
231views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Performance of Optical Flow Techniques on Graphics Hardware
Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called General Purpose Graphics Proc...
Marko Durkovic, Michael Zwick, Florian Obermeier, ...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...